Twitch's New Amazon Prime Support Offers Free Game Content, Ad-Free Streaming

Amazon Prime now offers a bunch of benefits for Twitch users through a new slate of features called Twitch Prime. Announced at TwitchCon, Prime subscribers get ad-free streaming, free game loot, and discounts on physical games, among other things.

The free game loot for October includes Tyrande Whisperwind, the newest Hearthstone hero, and new stream-based indie game Streamline. Prime subscribers also get the exclusive Boss Ymir skin for Smite and the exclusive Bomb King weapon skin for Paladins, though these items are only available until October 2.

Introducing Twitch Prime! Free game loot, free channel sub every 30 days, the best of Turbo and the best of Amazon Prime, and more! pic.twitter.com/Mequi11BZQ

— Twitch (@Twitch) September 30, 2016

Additionally, the aforementioned game discounts work in the same way they currently do with Amazon Prime: physical games preordered or bought from Amazon within the first two weeks after launch are discounted.

Twitch Prime also grants players exclusive emotes and a chat badge, as well as one free channel subscription every 30 days. Subscribing to a specific channel is a monthly affair, so it sounds like you'll be able to stay subscribed to your favourite channel for free as long as you keep up with your Prime subscription. Twitch noted that streamers get paid the same as they would if you subscribed to them normally.

Since it's bundled with Amazon Prime, Twitch's new subscription services offers the same bonuses. All you have to do is link your accounts, and you'll get things like free two-day shipping, unlimited movie and TV streaming, and ad-free music streaming. You can check out the full list of Amazon Prime benefits here.

You can try the new subscription service free for 30 days at the official website. Check out the available countries and subscription costs in the list below.

  • US: $11/month or $100/year
  • Canada: CAD $79/year
  • UK: £8/month.
  • Germany: EUR 49/year
  • France: EUR 49/year
  • Italy: EUR 20/year
  • Spain: EUR 20/year

Twitch Turbo will continue to exist for users already subscribed and regions where Twitch Prime is unavailable. In the countries where it is available, Turbo subscriptions will no longer be taken, instead rolling its benefits into Twitch Prime.

From now until October 5, Twitch is hosting an event that benefits GameChanger Charity, which helps raise money and awareness for children with cancer. Twitch Prime will donate $100,000 for every 100,000 new subscriptions to any channel on Twitch. It can be to any channel, so using your free subscription will help with the cause no matter who you choose. You can get more information on Twitch.

Overwatch-Like Shooter Paladins Headed to PS4 and Xbox One

Paladins, the new shooter from Smite developer Hi-Rez Studios, is coming to PS4 and Xbox One, the company has announced.

Having launched in early access on Steam earlier this month, Hi-Rez announced console versions and opened beta registrations for both new platforms today. A release date for the beta was not announced, with a press release simply saying that those on consoles would be able to __play the game "soon." You can sign up for the PS4 beta here and the Xbox One beta here.

Hi-Rez was insistent that Paladins will be a good fit on both systems, as it "was designed with console in mind from day one of development. The control scheme was polished by big-name console gamers, ensuring Paladins feels just right to console shooter enthusiasts."

Access to the PC version is open to everyone on Steam for free, though a $20 Founder's Pack is also available for sale. It's proven to be popular so far; Hi-Rez said it attracted more than one million players in its first 10 days in early access, and it's been a mainstay in Steam's top 10 players list.

Being a team-based shooter where you __play as different character, each with their own look and abilities, there has been no shortage of comparisons to Blizzard's Overwatch. Hi-Rez disputes the idea that it's a clone, saying it instead owes more to Team Fortress 2 and one of Hi-Rez's previous games, Global Agenda. It does admit it's taken some notes from Overwatch, though it emphasizes the game has been in the works for some time and that a closed beta first started last year.

GTA 5 Online Event Offers Freebies, Discounts, and Bonuses

Rockstar has launched yet another event in Grand Theft Auto V, bringing a slate of bonuses and other happenings to GTA Online.

Running from now through October 3, the event drops the price of warehouses and executive offices by half, making it easier to take advantage of these recently added features. There are also 25 percent savings on office decor, special cargo crates, and warehouse workbench vehicle upgrades for the Tug, Brickade, and Cuban 800.

Additionally, you can save 50 percent off the turreted limo, Pegasus deliveries, and services from Lester or Merryweather. Other vehicles are on sale, too, including a 25 percent discount on all motorcycles, which should come in handy with the forthcoming update.

If you're more interested in freebies, logging into the game between now and Monday, October 3, will earn you a smoking jacket and a pair of yellow pajamas. Those are both pictured below.

On the bonus side, you can earn twice as much RP as usual when playing heists, doing any VIP or CEO work/challenges, or playing in the proximity of a VIP or CEO. Afterburner is the premium Stunt Race for the weekend, providing triple RP and large amounts of money as rewards.

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This is all available starting now. The new biker gang update arrives immediately after, on October 4. It introduces the ability to found a motorcycle club and take part in new missions with your fellow members.

If you're an Xbox One player with an Xbox Live Gold membership, you can get the game itself on sale right now for $39 from the Xbox Store. Physical copes of the Xbox One and PS4 versions are a few bucks more on Amazon.

Gears of War 4 Does Have a Day One Patch, But Only for Disc Owners

Preloading has begun for Gears of War 4 ahead of its release. Despite prior indications, there is a day one patch that you'll need to download once the game is released on Xbox One, but only if you opt for a physical copy.

In response to a question on Twitter about the size of a day one patch yesterday, Gears boss Rod Fergusson replied, "Zero--it's all there now." He has since clarified this, as it only applies to digital copies.

"To clarify--if digital, no day one patch since all 54.6 gigs are downloaded," he said in a subsequent tweet. "If physical disc then there will be 11 gig download." He didn't provide any further details about what the update does.

Should you choose to purchase a digital copy, you can begin preloading both the Xbox One and PC versions now, the latter of which is even larger, at 80 GB. Gears 4 is an Xbox __play Anywhere game, providing digital buyers with access to both versions.

Just be aware that, before you begin preloading the PC version, you'll want to make sure you have a new Windows update that can prevent you from losing download progress.

Solomon�s Store � October�s Update | Crystal Peacock Weapons | October Free Item

Let�s rock into October with a preview of all the weekly deals that will be hitting Solomon�s Store over the course of this month, plus the last of the Crystal Peacock set � the awesome weapons � exclusive to __game cards from 1st October.


Free Item For Members

October contains Halloween so how apt is it that this month�s free item for Gold Premier Club and RuneScape members is the Werewolf Transformation?

Your free item will be available from Saturday 1st October until Monday 31st October, so be sure to claim it before it returns to its usual price.


Deals Preview

Head to Solomon's General Store for our first batch of weekly deals in October. We have 25 items going on sale throughout the month, saving you up to 75% on selected items! There are plenty of discounts and first-time sale items for you to choose from, so make sure you check in often to bag yourself a bargain.

Sales will update every Friday at 13:00 UTC, with selected items from the list below included each week. Check back regularly to see which of these bargains are up for grabs each week.

Rune Coin Deals
Item Categories Total Discount Sale Price in RC (F2P) Sale Price in RC (Members)
TokHaar Warlord Outfit 75% 73 65
Actors Emote Pack Emotes 60% 88 80
Dragged Under Teleport Animation 60% 202 182
Masterwork Music Box Equipment 60% 48 43
Skypouncer Pet 50% 541 487
Clan Citadel Booster Equipment 40% 60 60
Heroic Crit Pack Pack 50% 180 117
Ancient Outfit Outfit 25% 300 270
Inari Pet 50% 190 171
Demonic Claw Hairstyle 60% 56 50
Cute Bunny Emotes 50% 44 40
Paradox Wings Accessories 50% 110 99
Solarius Shield Combat Gear 60% 78 70
Loyalty Point Deals
Item Categories Total Discount Sale Price in LP
Scarecrow Mask Accessories 25% 22,752
Party Pack Equipment 50% 4800
Overlord Title 50% 9000
Wunderkind Title 75% 12,500
Witch King / Witch Queen Title 60% 20,000
Supreme Tracker Aura 40% 36,600
Divine Gaze Effects 40% 10,800

Game Cards - Crystal Peacock Weapons

Did you know you can use a __game card for more than just membership? They can be used for Treasure Hunter Keys and RuneCoins too!

Get your hands on any game card from 1 October until 31st October and redeem it to also receive the Crystal Peacock Weapon sets.

All information about where to buy and how to activate a RuneScape game card can be found on store locator page.

Please note � Gold Premier Club members will receive the Crystal Peacock weapons as they are released in batches after the game update

Crystal Peacock Weapons

Enjoy these offers and let us know what you think on the forums.

The RuneScape Team

DICE Explains Why Battlefield 1 Has Multiple Playable Characters

DICE has shared new information about Battlefield 1's campaign, which we got our first good look at earlier this week in an impressive trailer.

In a blog post, DICE confirmed you will __play as different characters across five War Stories. "While our characters are at war, the stories in Battlefield 1 are personal. They're about people rather than history or battles," the developer explained.

World War I was fought in a number of locations by people of diverse backgrounds. DICE said it wanted to lean into that and try to spotlight many different perspectives from the Great War. The best way to achieve this, DICE decided, was to let you __play as multiple characters instead of just one.

"We felt that to have one character hopping through those different settings wouldn't be as immersive or totally respectful to the setting," DICE said. "So we decided on an anthology format; a set of characters with their own more focused stories. That way we can have immersion and variety--a double win."

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In the Through Mud and Blood chapter, you play as a young soldier, Danny Edwards, who is assigned to drive a tank but has no real experience.

"Our hero is also struggling with earning the trust of his fellow crew members, so there's a social dynamic in the story, making the whole thing something personal," DICE said. "Danny Edwards... is not an ace sniper. He’s not a crack pilot. He's not a demo expert. He's a former chauffeur--a volunteer new to the war. He can drive and he can fix things. That's where we start."

Battlefield 1 will also make use of "classic cinematics" that shows the world around your character instead of from a first-person perspective.

"We wanted the player to see and feel what the characters are going through, rather than just experiencing it from behind their eyes," DICE said. "That has really payed off for us not just in storytelling ability, but in emotional engagement."

DICE also mentioned that Battlefield 1's single-player campaign won't force you down any one path per se. Similar to the franchise's acclaimed multiplayer, there will be a number of ways to complete the same objective. Thinking on your feet and improvising may be important. One example provided was an encounter in Through Mud and Blood where you can use explosives to destroy enemy anti-tank weapons--or you can creep up behind foes to take them down with melee moves.

Another element of Battlefield 1's campaign are the real-life historical figures who will show up, one of whom is Lawrence of Arabia.

"Facing off with a technically superior enemy, Lawrence is put in a true underdog situation in Battlefield 1," DICE said. "The Ottoman Empire has a giant armored train called The Canavar--or 'beast' in Turkish--equipped with a huge artillery piece that can strike from miles away. The Empire's devastating artillery engages rebel forces--who are wielding rifles from horseback."

You won't play as Lawrence of Arabia himself, but rather a female Arab rebel who fights alongside Lawrence. "This character needs to use her resourceful playstyle to scout out enemy encampments, liberate the equipment needed, and draw the armored train out to a final confrontation," DICE said. "Play it loud, quiet, long-range, close-up, on your horse, or in an appropriate vehicle--it's up to you."

For more on Battlefield 1's single-player campaign, check out the descriptions for its five main War Stories here.

Battlefield 1 comes out on October 21 for PlayStation 4, Xbox One, and PC. You don't have to wait that long to try out the game's single-player and multiplayer, however, as a portion of both modes will be available in the play First Trial available to EA/Origin Access subscribers starting on October 13.

Tokyo Game Show: Airship Episode 17

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Alexa is back from Japan to talk about Tokyo Game Show with Mary Kish. And Peter offers some advice on the best places in Tokyo to buy old games.

Airship is available now on GameSpot.com and on iTunes! Subscribe to our RSS feed here!

With Battlefield 1 Coming, Battlefield Companion App Getting Complete Overhaul

DICE has announced a major change for its Battlefield companion app. Posting on the game's website, the developer explained that the Battlelog Mobile App, as it's called, will be completely overhauled.

Part of this is a new name: Battlefield Companion. According to DICE, the app is "designed to make your mobile Battlefield experience even better."

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The app will have a "fresh look" and "better navigation," according to DICE. It will also be updated to support Battlefield 1, DICE's new World War I shooter that launches on October 21. The app currently supports Battlefield 4, and that will continue to be the case when the update comes out.

Using the app, players can also access their "Career" page that highlights their stats and achievements. Users can also track their friends' progress here.

Another element of the Battlefield Companion app is a customization feature that allows users to choose a loadout while they're out shopping, for example, and then use it in Battlefield 1 when they get home.

If you are enjoying the Battlelog Mobile App, you may be happy to learn that DICE will not force you to update the app to the new Battlefield Companion. It will remain available after the new update.

The change from Battlelog Mobile App to Battlefield Companion comes after DICE recently did away with Battlelog on consoles in favor of a new, cleaner menu system.

Battlefield 1 comes out on October 21 for PlayStation 4, Xbox One, and PC. You don't have to wait that long to try out the game's single-player and multiplayer, however, as a portion of both modes will be available in the __play First Trial available to EA/Origin Access subscribers starting on October 13.

Pokemon Go Traffic Was 50 Times More Than Expected

At launch, Pokemon Go's traffic was 50 times what developer Niantic had expected and "ten times more than the worst-case estimate," according to Google, which has discussed the Google Cloud infrastructure powering the popular mobile game.

When Pokemon Go launched, there were widespread connection issues and, according to Luke Stone, director of customer reliability engineering at Google Cloud, this is because Pokemon Go went through an unusually sharp increase in adoption.

"Throughout my career as an engineer, I've had a hand in numerous product launches that grew to millions of users," he said. "User adoption typically happens gradually over several months, with new features and architectural changes scheduled over relatively long periods of time. Never have I taken part in anything close to the growth that Google Cloud customer Niantic experienced with the launch of Pokemon Go."

Stone published a graph showing just how much of a disparity there was between the original launch target for traffic, the estimated worst case, and the actual traffic.

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Traffic exceeded Niantic's expectations within 15 minutes of the game's debut in Australia and New Zealand, which where the first two regions to get the game.

"This was the first indication to Niantic's product and engineering teams that they had something truly special on their hands," Stone continued. "Niantic phoned in to Google CRE for reinforcements, in anticipation of the US launch planned the next day. Niantic and Google Cloud--spanning CRE, SRE, development, product, support and executive teams--braced for a flood of new Pokemon Trainers, as Pokémon GO would go on to shatter all prior estimates of player traffic."

When the inevitable issues began to impact the game, Google and Niantic tackled each problem as they arrived in sequence. Following its launch in the US and ahead of its Japanese release, Google upgraded its Cloud platform to add "a thousand additional nodes" to its container cluster, which meant it could accommodate significantly more players.

Looking ahead, Niantic has teased that "exciting features and changes" are coming to Pokemon Go soon.

PSA: Xbox One S With Free Game Offer Is Almost Over

Microsoft's limited-time Xbox One S promotion where you can get a free game of your choosing with the purchase of a new console is nearly over. As announced previously, this offer expires on October 1, so now is your last chance to take advantage of the offer.

You can get a free game of your choosing when you buy a new console at a number of retailers, including Amazon, Target, GameStop, and Microsoft's own store.

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This offer is good on Xbox One S bundles that already come with free games such as the Halo, Madden, and FIFA bundles, so you're actually getting multiple freebies. Xbox One S bundles start at $300.

The Xbox One was the best-selling consoles in the US for July and August, according to NPD data. We'll know if Microsoft can extend its winning streak to three months when September's numbers arrive in October.

The new Xbox One S debuted in August; the system is 40 percent smaller than the original model and features an internal power supply. It also features HDR support for some games and comes with a new Xbox One controller that has Bluetooth support and textured grips. You can read GameSpot's Xbox One S review here.

Titanfall 2 had a shaky summer. Its multiplayer beta was met with mixed reactions and left us with a few lingering concerns. The series' first single-player campaign, meanwhile, made a promising debut, but our brief hands-off demo was only enough to pique our interest. Thankfully, autumn is shaping up to be a stronger season for Respawn's shooter sequel. Our recent hands-on time with a far more complete version of the multiplayer assuaged some of those earlier fears, and now, a far more in-depth look at the campaign has given us a much better idea of what to expect from Titanfall 2's brand new story mode.

Unlike the original Titanfall's narrative-infused multiplayer, Titanfall 2's campaign is a true, dedicated single-player mode in the grand tradition of cinematic blockbusters like Halo and Call of Duty--at least broadly speaking. You'll progress through a series of roughly linear levels punctuated with set pieces, cutscenes, and story moments throughout. It's a tried and true format, but one that leaves plenty of room for Titanfall's particular mix of highly-mobile shooting, massive mech battles, and established sci-fi lore.

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You don't need to be familiar with the original in order to understand the sequel, according to the team at Respawn, but Titanfall 2's narrative does build on the existing universe. The story picks up immediately after the conflicts depicted in the original game: a ragtag militia of colonists has scored a minor victory against the greedy, oppressive Interstellar Manufacturing Corporation, but the fight for the Frontier--a rare, resource-rich system of habitable planets far from Earth--continues to intensify.

Rather than focus on the struggle as a whole, however, Titanfall 2 tells the tale of one specific character: Rifleman Jack Cooper, an aspiring Pilot who's left stranded on a mysterious planet called Typhon that's teeming with IMC activity. After watching his mentor go down swinging--outnumbered by a squad of mercenary Titans led by a returning character named Blisk--Cooper is left to partner with the now Pilot-less Titan, BT-7274, and complete his mentor's mission. Unfortunately, much like Typhon, that mission is a mystery, even to BT. You simply have to forge ahead one objective at a time until that mystery, presumably, unravels.

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While the melodramatic opening is painfully hackneyed (Cooper's mentor literally dies in your arms five minutes into the game), the dynamic that quickly emerged between Cooper and BT during my demo proved both more original and more substantive. BT is an adaptive learning AI whose personality seems to fall somewhere between Cortana and Loaderbot of Tales from the Borderlands fame. Cooper, meanwhile, starts as a shaky, wide-eyed soldier who gradually grows more comfortable in his role as a Pilot--a position he previously adulated, as if they're some kind of less spiritual Jedi.

As you might expect, the two characters banter consistently throughout the game. If I wasn't shooting, I was chatting with BT, and even then, he would occasionally chime in to earnestly state the obvious or offer unhelpful but well-intended encouragement. It was generally pretty funny. Fascinatingly, many if not most of our non-combat exchanges gave me a chance to select different dialogue options. According to Respawn, your choices won't direct the story; rather, they're simply an opportunity to shape your relationship with BT in a unique way, similar to Firewatch's intimate but ultimately immaterial conversations.

Fascinatingly, many if not most of our non-combat exchanges gave me a chance to select different dialogue options.

In addition to expanding Titanfall's existing lore, the campaign also capitalizes on the series' essential mechanics. Wall-running, for example, played a major role in the sections I was able to play. Environments ranged from a lush jungle lined with sheer, rocky cliffs to a futuristic manufacturing plant buried deep within a cavern, but nearly every area featured multiple potential paths and plenty of surfaces to traverse using Cooper's rocket-boosted wall-running and double-jumping.

I even encountered a few traversal puzzles designed to test players' platforming abilities, similar to the more challenging sections of the recent Mirror's Edge reboot. Near the beginning of that production plant, for example, I had to bounce through a series of pipes without stopping, as allowing my momentum to dissipate would have sent me plummeting into the abyss below. Later I had to leap at a moving wall that was dangling over an immense chasm, testing both my timing and my faith in the mechanics. I genuinely wasn't sure I could clear the gap and held my breath until I landed safely.

Traversal also works hand-in-hand with combat, especially now that Respawn has added a fast-paced, Vanquish-esque knee slide. Not only does it provide another way to maintain your momentum when maneuvering through battlefields--an excellent strategy for flanking enemies and avoiding direct fire--it also allows you to easily aim and shoot on the move. In a way, it's an appropriate and satisfying substitute for something slower like a tactical roll, and the layouts of Titanfall 2's various environments seemed to accommodate or even reward this highly mobile playstyle.

Of course, you have other options as well. There's no cover system, but the familiar cloaking ability has made its way over from multiplayer, allowing you to stealth your way through certain sections if you choose. Though Respawn reps hinted that other multiplayer abilities might periodically pop up during the campaign, cloaking will be the standard option throughout.

The campaign features several story-driven face-offs with other Titans--more specifically, the group of mercenary Titans that murdered Cooper's mentor.

The limited weapon loadout from multiplayer also carries over: you'll have two primary weapons, a sidearm, and a single grenade-type at most. I found plenty of weapon and ammo crates scattered throughout each level, however, so I was generally able to swap out firearms as needed. And regardless of which weapons I selected, the shooting proved immensely satisfying. Aiming felt smooth and responsive, and every gun produced punchy sound effects--and more importantly, enemies always reacted believably when fired upon. Shotgun blasts even sent IMC soldiers flying as they crumpled and bled.

Enemies weren't pure fodder, though--the AI seemed sophisticated enough to use the environment and their greater numbers to their advantage. But they also weren't magically omniscient like the enemy AI in some shooters. If I darted up over a building out of sight, my pursuers generally lost track of me, allowing me to ambush them again, hit-and-run-style. This proved useful since enemies have a pretty substantial amount of health. They're by no means bullet sponges, but most could withstand at least a couple headshots before keeling over. Expect more of a threat than the multiplayer grunts provide, especially since they now have some added robotic units on their side.

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Thankfully, you'll have your own robot, and BT, it turns out, is even better in combat than he is in conversation. I was able to play through the first half of a mission while stomping around as BT, easily laying waste to the grunts on the ground. You can actually exit BT at any time during these sections, but I mostly stayed put because, well, who wouldn't want to be inside a giant mech suit? Plus, the campaign features several story-driven face-offs with other Titans--more specifically, the group of mercenary Titans that murdered Cooper's mentor.

During my demo, I eventually battled a sleek android named Ash who piloted a Ronin Titan, but during the mission leading up to our fight, I was consistently to subjected to her and Blisk bickering and taunting me over BT's comms system. It gave me a chance to develop an understanding of and animosity towards my enemy, which definitely made our encounter feel more like an epic showdown. With any luck, every boss battle will receive that same kind of attention.

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Regardless of how the other battles play out, however, each one will grant BT a new weapon loadout until eventually he can outfit his chassis with any of the six Titan models featured in multiplayer, plus two extras: Brute and Expedition. Brute's primary weapon is a quad-rocket launcher--which should be familiar to returning players--while Expedition's primary is a standard assault rifle. Brute and Expedition's other abilities simply borrow from the other Titan models (Brute uses Northstar's VTOL, for example), and while that may not be all that exciting, it does mean you're have a couple more options when swapping weapon sets on the fly.

According to Respawn, the campaign consists roughly of 50% Pilot combat, 25% Titan combat, 25% Pilot traversal or other gameplay, which is about what I expected. In fact, the campaign general is about what I expected, but I enjoyed my demo nonetheless. It's everything we know and love about Titanfall, just in single-player form. There's still much more to see that it's too early to determine whether or not the campaign will succeed overall, but I'm excited to see more as we draw closer to Titanfall 2's October 28 release date.

Titanfall 2 Story Inspired by Buddy Cop Movies, New Cinematic Trailer Released [SPOILERS]

This post contains spoilers about Titanfall 2's single-player campaign.

One of the most-discussed elements of the first Titanfall was its lack of a single-player campaign. The sequel, due out next month, has a campaign mode, and we learned even more about it today.

Writing on the game's website, director Steve Fukuda explained that Respawn planned a single-player campaign for Titanfall 2 from the beginning of development. He said the team prototyped a "typical shooter" with gameplay mechanics from the first title, but this "wasn't fun at all."

To find what it was looking for, Respawn challenged its designers to come up with a compelling gameplay concept themed around the relationship between a Pilot and their Titan.

"Each week they would regroup to show and play what they made to the team," Fukuda said. "They did this for months and created over 100 action blocks (a prototype) that expressed many different ideas around traversal, puzzle solving, combat, and more. From there we narrowed down the best ideas and refined them into the single-player missions you will be playing this October. It was incredibly hard but a welcome challenge."

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Titanfall 2's story focuses on the human character Jack Cooper and the Titan BT-7274. This Titan is a new breed in the Titanfall universe; he's the first made by the resistance group called the Frontier Militia. The others were created by the nefarious IMC group.

BT, as he's referred to, is very smart. He can learn and respond to what's in front of him and can make use of any Titan loadout. According to Fukuda, he "embodies the Militia's culture of teamwork, craftsmanship, and looking out for each other."

As for Cooper, he's a low-level rifleman for the militia whose ambition is to become a Pilot. Captain Tai Lastimosa sees Cooper's potential and acts as his mentor at the start of the game. One key point in the story is a mission to the enemy planet Typhon that goes badly, and Lastimosa ends up being killed. Cooper and BT must then work together to complete the mission.

The rest of the Titanfall 2 story sees players exploring Typhon to learn the intentions of the IMC.

"The more they (Cooper and BT) work together, the stronger the link between Pilot and Titan becomes. We drew lots of inspiration from buddy cop movies and other genres that explored the relationship between man and machine such as Terminator 2, and even earlier works like The Black Stallion," Fukuda said. "In the end we are very proud of the story and relationship that we're telling in Titanfall 2 and feel that as players get to know BT through the game they will develop their own bond with him as well. We know we did."

GameSpot recently played a portion of Titanfall 2's campaign, in which editor Scott Butterworth mentions the game features traces of Halo, Firewatch, and Mirror's Edge. You can read the full preview here.

Titanfall 2 launches on October 28 for PlayStation 4, Xbox One, and PC. A new cinematic trailer for the game's campaign has been released and can be seen above.

Call of Duty 4 Remaster Looks Impressive in New Trailer

Activision has released a new trailer for Modern Warfare Remastered, the new version of Call of Duty 4: Modern Warfare coming out this year with Call of Duty: Infinite Warfare.

The video spotlights the game's campaign, showing off sections of the game's numerous and memorable missions. As you'll see, the game's graphics look better than ever. Watch the video above.

There is no multiplayer footage in the new video, but you some gameplay was released at the Call of Duty XP event this month and can be seen here.

Everyone who preorders Infinite Warfare's Legacy ($80) or Digital Deluxe ($100) version on PS4 can play Modern Warfare Remastered's campaign 30 days early, starting on October 5.

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Modern Warfare Remastered won't be sold on its own, at least not right away. To get it, you'll need to buy one of Infinite Warfare's premium editions, which, as stated, start at $80.

Activision's Raven Software is working on Modern Warfare Remastered, while Infinity Ward is building Infinite Warfare. The game arrives on November 4 for PlayStation 4, Xbox One, and PC.

Destiny Update Kills a Major Exploit, Resolves Strike Issues

A new update has been released for Destiny, this one focused on resolving some Strike issues (and one exploit) that have cropped up since Rise of Iron's launch last week.

A popular technique that emerged for quickly increasing your Light level involved reaching a point late in the Will of Crota Strike. You're briefly able to fight Omnigul before she moves on to the final area, but players found it was possible to exploit this. Rather than let her move on, they force her to stay, kill her, collect any drops, and then die, allowing them to repeatedly replay this section without completing the entire Strike. Update 2.4.0.3 prevents players from doing this, as Omnigul will now only drop rewards a single time per Strike.

Image credit: Destiny Wikia
Image credit: Destiny Wikia

The patch also resolves issues with rewards not dropping with the correct Light level on Abomination Heist and Winter's Strike (which was this week's Nightfall before being switched). Echo Chamber also should no longer show up in the wrong playlist, and Vanguard Reputation Boosters should work properly in the SIVA Crisis playlist.

Finally, the patch makes some changes to Archon's Forge Offering drops and fixes a problem that caused players to not receive a Gjallarhorn after completing the quests to obtain one. If you were affected by that, you should be able to find the gun in the Year 1 tab of the Weapon Blueprint Collection screen.

Read on for the full patch notes or check them out on Bungie's website.

Destiny Update 2.4.0.3 Patch Notes

Activities

Strikes

  • Fixed an issue where the Abomination Heist Strike was not dropping rewards with the correct Light
  • Fixed an issue where the Winter's Run Strike was not dropping rewards with the correct Light
  • Fixed an issue where the Echo Chamber Strike was appearing in the wrong playlist
  • Omnigul will now drop rewards once during a Strike and will require the Strike to be finished to drop additional rewards

Archon's Forge

  • Quarantine Patrols will now always drop an Archon's Forge Offering upon killing the Splicer Priest in the second phase of the Activity
  • Archon's Forge has a higher chance to drop Offerings upon completion

Items

  • Fixed an issue where players who completed the "Beauty in Destruction" Questline did not receive a Gjallarhorn
    • Players can retrieve their Gjallarhorn from the Weapon Blueprint Collection on the Year 1 tab
  • Fixed an issue where Vanguard Reputation Boosters were not working in the SIVA Crisis Strike Playlist

Quantum Break Hits Steam Today Alongside Physical PC Release

Quantum Break, the time-bending action game that also has a TV component, is out now on Steam. Developed by Max Payne and Alan Wake studio Remedy, the game was initially released on Xbox One and Windows 10 PC in April. A physical version of Quantum Break for PC, the Timeless Collector's Edition, is also out now.

The game was already available on PC, but it was only sold through Microsoft's Windows Store. Its Steam version and physical release were supposed to come sooner, on September 14, but more time was needed to master and manufacture the game's physical copies, so it was delayed.

Quantum Break's new PC versions include "all of the latest updates" and sell for $40. The Timeless Collector's Edition features premium packaging, a making-of Blu-ray, an artbook, and a soundtrack CD.

The Windows 10 version of Quantum Break had some issues at launch. There are no Steam reviews available right now, but we'll keep checking to see what people are saying. Another thing to note is that Quantum Break's Steam version does not require Windows 10.

More Steam releases for Microsoft games could be coming. In June, Xbox boss Phil Spencer talked about the company's intention to ship more games on Steam; this was before Quantum Break's Steam version announcement. It remains to be seen what other Microsoft games could be released on Steam.

Earlier this month, Microsoft kicked off its Xbox Play Anywhere program with Recore. As part of this, you can buy it on one platform--Xbox One or PC--and get access on both.

In GameSpot's Quantum Break review, Peter Brown awarded it a 6/10, saying its "gameplay is essentially divided equally between combat and hapless environment traversal."

He continued: "Getting to the end of Quantum Break can be an interesting ride at times, but no matter how impressive the combat is, or how great the game looks, there's no getting around the fact that it's driven by a story with limited appeal and hindered by disappointing design decisions."

The game also has a TV component, which stars X-Men's Shawn Ashmore and Dominic Monaghan from The Lord of the Rings. Game of Thrones actor Aidan Gillen and The Wire's Lance Reddick also star.

Quantum Break "sold really well," according to Microsoft, even beating the company's expectations.

Three More Xbox One Backwards-Compatible Games Arrive Today

The list of Xbox 360 games playable on Xbox One grows by three today, including one very lengthy RPG.

Lost Odyssey, Guwange, and Toy Story 3 are all being added as backwards-compatible games today, Microsoft announced on Twitter. Toy Story 3 is a surprisingly decent kids game, while Guwange is a port of a vertically scrolling shoot-em-up from Cave.

Lost Odyssey is the most noteworthy of the bunch for a number of reasons. It was one of the major attempts by Microsoft to bring exclusive JRPGs to Xbox 360. It was designed by Final Fantasy creator Hironobu Sakuguchi and his studio, Mistwalker. Oh, and it took up four DVDs, one of which was simply thrown in the case in a paper envelope.

Backwards-compatibility support for multi-disc games was first introduced on Xbox One with the Director's Cut of Deus Ex: Human Revolution back in May.

You can choose to play backwards-compatible games with physical copies by popping the disc into your system, or you can download the digital versions. In the case of Lost Odyssey, it'll be a hefty 22.43 GB installation.

A full list of Xbox One backwards-compatible games can be seen here.

This story has been updated for clarity.

New Mafia 3 Trailer Highlights Vicious Combat

2K Games has released the newest trailer for Mafia III, this one shining a light on main character Lincoln Clay and all the ways he brings the hurt to his enemies.

The video is titled "Combat" and it doesn't hold back in showing off Clay's brutal skills, which he learned while serving in the Vietnam War. The setup is pretty interesting, as we see CIA operative John Donovan informing a US Senate Intelligence Committee about Clay's skills. The hearing takes place in 1971, after the events of the game, which is set in 1968 in a version of New Orleans called New Bordeaux.

As you can see in the video above, Clay is a master killer, able to take down enemy mobsters any way he wants. In one sequence we see him snapping the neck of a foe, while another segment shows Clay using a sniper rifle to do the job from long range. He is also skilled with a knife and his bare hands.

This is the fourth episode in this particular Mafia III gameplay series; another video this week showed off even more of Clay's brutal and deadly combat skills. Before that, 2K released a video that highlighted the weapons Clay will use in the campaign.

For more on Mafia III, which comes out on October 7 for PS4, Xbox One, and PC, check out GameSpot's new feature that covers seven things you need to know and this extended gameplay demo. You can also read GameSpot's interview with composer Jesse Harlin.

A mobile version of Mafia III, called Mafia III: Rivals, has also been announced.

Bulletstorm's Remaster Pops Up Again, Even Though It Still Hasn't Been Announced

We already knew a remastered version of Bulletstorm was on the way, and we now have some new details.

A Bulletstorm remaster was seemingly leaked when screenshots of the game (below) were distributed on a USB drive given to the media at E3. That still hasn't been addressed officially, but new details have emerged thanks to a listing on Brazil's ratings board (via Gematsu).

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According to the page, the remaster will be called Bulletstorm: Full Clip Edition and is slated for a release in 2017 on Xbox One, PS4, and PC. That's fairly predictable. What was unexpected is Borderlands developer Gearbox being listed as the game's publisher. Bulletstorm (which was developed by People Can Fly and its then-owner, Epic Games) was originally published by Electronic Arts.

We've followed up with Gearbox to inquire about its involvement with Full Clip Edition. We'll report back with anything we learn.

Bulletstorm was originally released in 2009 for Xbox 360, PS3, and PC. It's a crass, violent first-person shooter that puts an emphasis on style--players are rewarded for creative kills, earnings points for combining abilities at their disposal. You can read GameSpot's review here.