343 Industries is doing away with peer-to-peer connections for the next Halo game's online multiplayer.

' online multiplayer mode exclusively uses dedicated servers, even when playing custom games.

This news comes by way of executive producer Josh Holmes, who responded to a question about dedicated servers on the Beyond Entertainment . "We only have dedicated servers for MP in Halo 5: Guardians," Holmes wrote. "That's true for matchmaking AND customs. There is no P2P."

What this means is that you'll never have to rely on problematic peer-to-peer connections when playing multiplayer, even when it's simply a custom game you've set up with your friends online. This has not been the case in the past, resulting in what's known as , which refers to the edge that the player serving as the connection host has in peer-to-peer games.

Most recently, used a combination of dedicated servers and peer-to-peer, with all custom games (and online campaign missions) using the latter.

Following its , Guardians is set for release sometime this fall. We should be learning more about the game soon, as a that's counting down to March 22 at 6 PM Pacific.

post from sitemap
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