Director Hidetaka Miyazaki also explains why the PS4 game having fewer total weapons than previous Souls games isn't a big deal.

Next week's big release, , has been purposefully designed to make you feel fear and terror. That's according to director Hidetaka Miyazaki, who explains in a new interview why getting players to feel these emotions actually benefits the overall experience.

"There are several reasons why you need a sense of horror in the world, especially with Bloodborne, which has a more chilling world view than Souls," Miyazaki says in a . "It's not like horror is something we specifically go for, but it's important to have that sense of fear and terror because it directly ties into the player overcoming that and enhancing their sense of achievement."

Miyazaki--whose previous works include and --also explained why he typically gravitates towards making dark and punishing games.

"My personal view is that the world we live in can be a harsh and unkind place," he said. "To create a game world that is always kind to players--that's not how I see the real world. Whether it be nature or society, it's often a harsh and unkind environment--so that translates into my games."

At the same time, Miyazaki said previously that .

"My personal view is that the world we live in can be a harsh and unkind place" -- Miyazaki

Also in the interview, Miyazaki responded to the fact that Bloodborne doesn't have as many total weapons as previous Souls games. This may be true, but Bloodborne's weapons can be augmented in a number of ways, in turn bolstering the variety of weaponry, he said.

"The weapons transform," Miyazaki said. "So one weapon will have various uses and strategies that you can implement. You can also customize your weapon with Blood Gems. You can have many different combinations--so actually the amount of weapons in Souls is absorbed in Bloodborne by this customization element and how someone can tailor a weapon to how they want to use it. In a way, the variety is still there, but it's absorbed down on a customization level, rather than in the quantity of actual weapons, much more than in Souls."

After a, Bloodborne launches exclusively for PS4. Earlier this week, Sony described the game as being . Just today, Sony released a and also revealed a .

A selection of Bloodborne screenshots are available in the gallery below.

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