Death Stranding: Hideo Kojima Talks About Using Killzone Dev's Engine

At PlayStation Experience this month, Hideo Kojima confirmed that his new studio partnered with Killzone developer Guerrilla Games to use its Decime engine for Death Stranding.

Now, Kojima has spoken more about that partnership. Across a series of tweets (via DualShockers), Kojima likened this to the Cold War space race...well, he explains it best. Here you go:

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The space development competition has been stagnated after the Cold War. Due to the steep rise in price of space development cost, pic.twitter.com/m1r9axh1ZS

— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) December 10, 2016

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the investment for the earth has been strengthened and they gave up on the space shuttle program. pic.twitter.com/nhu9WBlD1f

— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) December 10, 2016

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Meanwhile I who wants to proceed myself to the moon, met the guerrilla whose plan was to go to the mars. pic.twitter.com/HXBgJfB3CE

— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) December 10, 2016

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We decided to make the rocket by reforming their engine. And by doing so it enables us to go to the mars but even to the jupiter. pic.twitter.com/E5x8FHlVQD

— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) December 10, 2016

During the PSX panel announcing the partnership, Guerrilla boss Hermen Hulst said the Decima engine has taken a "quantum leap" forward in the past few years to get it ready for this project. Kojima added that he "had a very good feeling" about Guerrilla after meeting with the team.

There was a reference to the engine's ability to handle an open-world game, though that doesn't necessarily indicate Death Stranding will be open-world. Kojima also confirmed the second trailer was running in real-time on a PS4 Pro.

Death Stranding is in development for PlayStation 4 and PC. For more, check out all of GameSpot's previous coverage of the game here.