The latest entry in the Mafia series, Mafia III, arrives tomorrow for PS4, Xbox One, and PC. It's been more than six years since the previous game was released and it comes from a new developer, so there's quite a lot that's different.

We've rounded up much of our coverage, including our recent in-depth Reviving Mafia series that examines how Hangar 13 brought the franchise back, for you to peruse below. Review copies of the game, however, weren't shared with the press long before tomorrow's release. That means there there will still be some wait before critics begin to weigh in, but that isn't necessarily a bad sign.

  • Mafia III PC System Requirements Revealed
  • PC Version of Mafia III Limited to 30 FPS, But Work Is Underway on Higher Frame Rates
  • Mafia III Story Expansions Announced, Focus on Vietnam, Ritualistic Killings, and More
  • Mafia III's Excellent Soundtrack Revealed, Contains These 100-Plus Songs
  • Behind the Music of Mafia III
  • Collector's Edition of Mafia III Detailed
  • Mafia III's Mobile Version Is More of an RPG
  • Mafia III Achievements and Trophies Revealed

Reviving Mafia

In the first episode of Reviving Mafia, GameSpot explores the creation of Hangar 13, the rebirth of the Mafia franchise, and the issues the developers encountered along the way.

In the second episode of our three-part Reviving Mafia series, we explore the creation of New Bordeaux, Hangar 13's fictional counterpart to New Orleans, and the setting for the Mafia franchise's first true open-world.

In the third and final part of our Reviving Mafia series, Hangar 13 discusses the decision to set the game in 1968 and how the protagonist sets Mafia III apart from other open-world games.

Gameplay Details and Insights

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  • 7 Things to Know About Mafia III--Details on the game's handling of racism, the mafia's presence in New Orleans, and more.
  • Mafia III's Underbosses Can Turn on You if They're Neglected--You can run into problems if you don't assign your underlings districts for them to control.
  • The Rule for Designing Mafia III's Open-World Activities: No Fishing--Creative director Haden Blackman explains the approach Hangar 13 took in designing the open-world's various distractions.
  • Mafia III Dev Discusses Early Ideas, Considered Picking Story Up in 1952--Hangar 13 contemplated having the game pick up in the immediate wake of Mafia II.
  • 13 Things We Learned About Mafia III--Districts have their own crime rackets, the importance of building relationships, the joys of wire-tapping, and more.
  • Mafia III's Devs on Refreshing the Mafia Franchise--The game's creative director discusses the pressure Hangar 13 put on itself in bringing the series back after so many years away.

Videos and Trailers

  • The World of New Bordeaux: The New Mob--Se how Lincoln Clay’s underbosses each uniquely empower his vendetta.
  • The World of New Bordeaux: Combat--Take a look at the diverse combat mechanics stemming from Lincoln Clay's military past.
  • The World of New Bordeaux: Weapons--Check out a good portion of Lincoln Clay’s arsenal of weapons.
  • The World of New Bordeaux: City Districts--Get a crash course on the various neighborhoods in the city that our main characters call home, and get a sneak peek at the secret underground network run by Italian mob boss Sal Marcano.
  • Shootout at The Cistern--Lincoln confronts some wicked drug dealers in the French Ward underground.
  • Securing the Sex Racket--Lincoln has a score to settle with "Handsome" Harry Robicheaux.
  • Inside Look: Owning the Battlefield--Go behind the scenes with the writers of Mafia III to learn how Lincoln Clay uses his environment to his tactical advantage.
  • Why Mafia III Is the Next GTA 5--It looks like players will have plenty to do in the fictitious city of New Bordeaux.