With Rise of the Tomb Raider now available on PS4, tech outlet Digital Foundry has taken to the task of comparing it with the Xbox One and PC versions of the game. The two console versions share many similarities such as resolution and framerate, while the PC and PS4 share some of the same effects.
The game on both consoles runs at 1080p resolution and features similar anti-aliasing, texture filtering, and high quality pixel blur. Digital Foundry notes a strange case in which the Xbox 360 version actually has better texture filtering than both the PS4 and Xbox One. And while both current-gen consoles have the same quality of pixel blur, it's not always present on the Xbox One.
On the PS4, Rise of the Tomb Raider is more in line with the PC version when it comes to certain things. For example, trees that are full of leaves cast shadows that represent them accurately; this wasn't seen on the Xbox One. Digital Foundry notes that while it "doesn't actually impact that many scenes in the game," it's a nice upgrade to see on a console.
Additionally, the PS4 maintains its 30 FPS frame rate more consistently than on the original Xbox One. If you're playing Rise of the Tomb Raider on an Xbox One S, however, the performance gap is closed, and it runs just as smoothly as on the PS4. The PS4's input lag, on the other hand, remains just as sluggish as it was on the Xbox One. This input lag isn't present on the PC or Xbox 360 versions.
Digital Foundry details many other differences between Rise of the Tomb Raider's different versions, and you can watch the video above to see them all. In the past, the tech outlet has analyzed Gears of War 4 on Xbox One and PC and several Xbox One backwards compatible games such as Red Dead Redemption and Call of Duty 2.
As for Rise of the Tomb Raider news, players can still claim 100,000 free in-game credits. All you have to do is __play the game on any platform by October 18 at 11:59 PM PT to claim them.